Game Server Latency
Curious why one region feels snappier than another? We time requests to public endpoints in several regions. It is an approximation, not the ping the game shows.
Game Server Latency
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How this test works
Game servers do not answer browsers, so the page times small requests to public cloud servers in 21 regions where games are often hosted. Six requests go to each region, with a limit of 4 seconds per request. The first request opens the connection and is shown apart, and the other 5 give the result.
How to read the result
Each region shows its median, lowest value, jitter and first request, sorted nearest first by default or grouped by area on request. A rating comes with each: great below 40 ms, playable up to 75 ms, high above that. The number is request time over a reused connection, close to network round-trip time.
What is typical
Games use UDP to their own servers and may route differently, so an in-game ping can differ from these numbers. The regions fall into four areas: Americas, Europe, Middle East and Africa, and Asia-Pacific.